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Old Jan 07, 2011, 10:33 PM // 22:33   #41
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Why do people call missions like Minister Cho's Estate "quests" and quests like Pest Control "missions"?

To the OP: I dislike people who think they can win everything on their first try. It's called learning from your mistakes. It took me two months to beat Factions with my Ranger the first time I ever tried it. If you're expecting to do everything in under fifteen minutes on your first try with minimal effort, then I don't know what to say.

Troll is troll is troll.
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Old Jan 07, 2011, 10:35 PM // 22:35   #42
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Originally Posted by mercblue33 View Post

What do you all think of this instanced garbage?

MB31
Sounds a little troll'ish but here goes......

instanced areas is freaking great. No ganking, no kill steal, and when you complete a quest you actually see a difference in the world.

All these will persist in gw2, and it is already very common info that gw2 wont be instanced based, even though there will still be some areas.

you whine because you get punished for failing? welcome to gaming, you're gonna hate it....
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Old Jan 07, 2011, 10:50 PM // 22:50   #43
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Alright, first off,
Thanks for everyone's comments, good and bad. I have been playing GWs now for 2 years, and I didn't mean for this to come off sounding like a troll post. I know you have to add NPC players to play with, thats how I pretty much play the game. I was playing GWs Factions with my Ele/MK, at lvl 10 1/2, but the area I was referring to in Haiju Plains (the place in Saitou Harbor) is bombarded with 10-15 lvl 12-14 winged birds. (I dont remember their name atm)

I know this part can be difficult to handle, but my gripe is with the fact that there is no way to get rid of the death penalty (to my knowledge) unless you either complete a mission or zone back to the town. (meaning you have to start that instance all over again) This ties back to it being difficult to finish missions when your health bar is cut in half (or as I stated in this threat, they kill the NPC you need to speak too upon completion, who should not be fighting in the first place) and you have to zone back to town and start all over again.

My biggest thing with the instance or (Co-Operative missions they are called), is you get really far in, then die a few times and your health, now halved (or the dead NPC) forces you to have to zone back to town and redo it all over again with my team of NPCs.

(Thanks to the person who pointed out the mission for me too, yes it was Too the Rescue)

I guess I was a little peeved that if you do die and get far into a instance or CO-Op mission, you have to zone back to down and start again and everything is back to the way it was. (monsters included) I wished your progression was kept as is and the monsters you have gone through remained dead, but, its as people have said, its just a challenging aspect of the game you have to learn.

In a way, one thing I will agree with everyone on is the 'no kill stealing' aspect of this game. I could only imagine the carnage if fanboys were running around doing it just because they are bored.

I'll give it another try later and this time, won't post something here right way after being peeved with a certain instance. (my mistake!)

Thanks again guys for your opinions, appreciate it,

Mercblue22

Last edited by mercblue33; Jan 07, 2011 at 11:00 PM // 23:00..
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Old Jan 07, 2011, 11:05 PM // 23:05   #44
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To be perfectly honest, you sound like a very green newbie. You just need to get some experience and learn the game better. Then you won't be complaining about Death Penalty, because you won't be dying in low level areas.

First, it's hard to understand what you're talking about. Where the heck is Haiju Plains? I've never heard of it. Seitung Harbor leads into Jaya Bluffs that's filled with Yetis and Tenju. The Tenju are probably the lvl 15 birds you're referring to.

Next, this isn't a mission. Missions don't allow you to rez. If you are doing a Mission then name the mission you're trying to complete. If not then describe or name the Quest you're trying to complete. The only 2 missions on Shing Jea Island are Minister Cho's Estate and Zen Dajun.

You can remove death penalty. There are lots of candies in the game now that will remove death penalty. We just had a 3 week Wintersday festival that showered everyone that participated in DP removing Candy Canes. If you didn't get any of them then ask your guild mates or buy some from other players in town. You can buy them extremely cheap right now. They aren't your only option though. There are several other DP removing items in the game. Check wiki for a full list.

What build are you using? Post it and let us critique it. It's likely that you're simply using an ineffective build. Also post your armor stats with the runes and insignias you've added. If you're still in starter armor, it's time to upgrade.

Bottom line is that no mission or quest should be an "hour+ long". Missions can be completed in a half hour to an hour by an experienced player. Newbies will take longer, but that's just until you learn. (Elite areas are different. Those can be 3-4 hours if you aren't using SC builds but we aren't tackling them yet).

In summary, don't gripe about Death Penalty and no way to remove it. There are ways to remove it, but it's better not to constantly die in the first place. Figure out what you're doing wrong and fix it. If you can't then ask for help identifying the problem and possible solutions from the community here or from your guild.
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Old Jan 07, 2011, 11:16 PM // 23:16   #45
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Originally Posted by NerfHerder View Post
I'm on the fence about instanced explorable areas, only because Vanquishing is so much fun and a not so grindy way to grind titles.
I'm like 9/54 Tyrian Vanquisher at this moment, and so I'm gonna have to disagree with you on that one particular point!





(at least i have onlinestopwatch.com and many many stacks of absinthe from halloween and eggnogg from wintersday to keep me company. alehound here i come!)
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Old Jan 07, 2011, 11:22 PM // 23:22   #46
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Gaining experience points removes death penalty at a rate of 1% per 75 xp. Morale boosts from killing bosses removes 2%. There are also the mentioned consumables.

The part about instancing you don't like, namely being punished by death and being sent back to town or forced to restart is designed to instruct you how to play. If you are dying repeatedly, you are doing something wrong, and you should change your build and tactics to counter whatever is killing you or causing you to fail.
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Old Jan 07, 2011, 11:27 PM // 23:27   #47
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Also, you can /kneel at res shrines in Factions and NF and buy "Favor of the Gods", which gives you a 2% morale boost, as well as other boosts to your abilities (assuming the world has the favor of the gods at the time).
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Old Jan 07, 2011, 11:38 PM // 23:38   #48
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Originally Posted by NerfHerder View Post
I like the instanced missions/storyline and endgame content for all the reasons everyone else has claimed. I'm on the fence about instanced explorable areas, only because Vanquishing is so much fun and a not so grindy way to grind titles.

Its my understanding that Dungeons in GW2 will be instanced. And will revolve around your personal story and endgame content. Its only the explorable areas that are persistant. Anyway, sounds like the best of GW1 instances and persistant gameplay from other MMOs to me.
I agree and really hope we are correct in thinking its the best of both game styles.
Reading some of the negatives has lead me to watch the gw2 clips again and read all the info and I am a little worried about one point.

They say you can either take the full missions from an npc and go do it for the full reward sounds ok so far.
Others can join in either with the same mission taken or just turning up to join in still sounds ok.

The opposition scales up depending on how many allies are there and bosses may get extra attacks. hmm I see a possible problem.
Suppose I take the mission and then ten people come on my side then back off to watch me get battered by the now larger enemy force.

I hope they have that covered.

I am still buying the collectors edition of GW2 as soon as it comes out.

Game has GW2 listed for preorder for around £35 I hope thats not just smoke and they know something I don't.

Last edited by gremlin; Jan 07, 2011 at 11:41 PM // 23:41..
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Old Jan 08, 2011, 01:16 AM // 01:16   #49
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I'm excited about a larger, persistent world. I quite enjoy running into people out in the wilderness and saying hi. Maybe throwing 'em a buff or two.

Just as long as the good farms are all inside of instances. I'd hate to see the raptor cave in a persistent world. Ugh.
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Old Jan 08, 2011, 02:52 AM // 02:52   #50
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this is guild wars .. and its mmo

so join a guild and..ask your guild-mates help u
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Old Jan 08, 2011, 03:34 AM // 03:34   #51
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Originally Posted by mercblue33 View Post
Hello all,
First off, I really don't like these instanced missions in GWs. I just spent a hour or so using my Ele/M in GWs Factions trying to go to a mission in Haiju Plains (or whatever its called-the area in Seitou Harbor), and died a few times. Suffering a -60 penalty and losing 50% of my health, I finally reached the end of the mission and the girl I am supposed to talk to, dies and I cannot complete the mission.

Now, I think its so ridiculous that NPCs we have to talk to are even engaged in fighting (and die), but why was the instanced zones created? All it does is cause headaches and force one to have to start all over again when the spent an hour+ trying to complete it.

Gosh, I really hope they do not put this in GWs2. This was a putrid system, put in this game and just makes playing it frustrating when you have to start all over again from scratch...

What do you all think of this instanced garbage?

MB31
You're playing the wrong &%^&@# game if you don't like instanced play. It's not going to change. Ever. Deal with it or uninstall.
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Old Jan 08, 2011, 04:04 AM // 04:04   #52
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Originally Posted by aspi View Post
If it's not instanced some moron you dont know or who liked being a dick could agro the whole map and make you fail :/
to this i agree

besides, i really don't wanna be doing quests/missions and have like 100 random peeps running around my screen, i get enough of that at the outposts

also, i would REALLY hate to be doing missions/quests involving killing certain mobs, but some group of idiots decide they wanna farm said mobs and won't let me complete my mission. OR i could keep other players from completing their missions by killing their mobs.

so yeah, if you don't want instanced gameplay, log off and go play something else

'nuff said

Last edited by Rites; Jan 08, 2011 at 04:07 AM // 04:07..
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Old Jan 08, 2011, 04:12 AM // 04:12   #53
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Originally Posted by mercblue33 View Post
I know this part can be difficult to handle, but my gripe is with the fact that there is no way to get rid of the death penalty (to my knowledge) unless you either complete a mission or zone back to the town.
Consumables. Look into them. Read here: http://wiki.guildwars.com/wiki/Death_penalty

Pay close attention to the Removal section.
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Old Jan 08, 2011, 04:18 AM // 04:18   #54
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Originally Posted by gremlin View Post
The opposition scales up depending on how many allies are there and bosses may get extra attacks. hmm I see a possible problem.
Suppose I take the mission and then ten people come on my side then back off to watch me get battered by the now larger enemy force.
It's not difficult to have the game monitoring actual involvement, rather than just a toon being planted locally. If people are standing around and not engaging the focus of the dynamic event, then they're not actually involved in it... and I can't imagine Anet hasn't already taken this into account and coded the game accordingly. What they've shown us so far regarding GW2 demonstrates these are not stupid people... and the fact that GW itself has very specific penalties for leeching, I can't imagine they're going to allow it by default in GW2. I believe the mechanics will exist for that to be prevented, and that the foe scaling will also reflect ACTUAL involvement, not just # of toons present/in-range.
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Old Jan 08, 2011, 10:17 AM // 10:17   #55
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Quote:
Originally Posted by mercblue33 View Post
I was playing GWs Factions with my Ele/MK, at lvl 10 1/2, but the area I was referring to in Haiju Plains (the place in Saitou Harbor) is bombarded with 10-15 lvl 12-14 winged birds. (I dont remember their name atm)
Please try to remember the name, so we can see whether you've grabbed a wrong quest, too many badly interacting quests or whatever. You're generally not supposed to get outnumbered AND outlevelled in GW.


Quote:
I know this part can be difficult to handle, but my gripe is with the fact that there is no way to get rid of the death penalty (to my knowledge) unless you either complete a mission or zone back to the town. (meaning you have to start that instance all over again) This ties back to it being difficult to finish missions when your health bar is cut in half (or as I stated in this threat, they kill the NPC you need to speak too upon completion, who should not be fighting in the first place) and you have to zone back to town and start all over again.
Actually, that is the point of death penalty. If you only die once or twice, it's not a big deal. If you keep dieing, you're doing something wrong. In that case, you're better off going away and trying again.

Quote:
My biggest thing with the instance or (Co-Operative missions they are called), is you get really far in, then die a few times and your health, now halved (or the dead NPC) forces you to have to zone back to town and redo it all over again with my team of NPCs.
This is not actually a matter of instanced gameplay. Look at the way other MMO games handle death, and you'll see that things like running back to the corpse from a graveyard, taxing your gold and similar all amount to an identical effect - dieing sucks in the game. GW2 is specifically adressing this by introducing the "downed" state.

Quote:
I guess I was a little peeved that if you do die and get far into a instance or CO-Op mission, you have to zone back to down and start again and everything is back to the way it was. (monsters included) I wished your progression was kept as is and the monsters you have gone through remained dead, but, its as people have said, its just a challenging aspect of the game you have to learn.
Don't we all know it... my keyboard has suffered a few whacks out of frustration...

Quote:
In a way, one thing I will agree with everyone on is the 'no kill stealing' aspect of this game. I could only imagine the carnage if fanboys were running around doing it just because they are bored.
I can't imagine playing a game that has kill stealing, spawn camping and so on...

Quote:
I'll give it another try later and this time, won't post something here right way after being peeved with a certain instance. (my mistake!)
Never post within 15 minutes of failing something, a good rule of thumb


Cheer up. You can always grab a friend and have him drag his heroes with you Or even just lend them to you - enter instance with you, friend and heroes, friend leaves, heroes stay and follow you.
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Old Jan 08, 2011, 10:47 AM // 10:47   #56
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Quote:
Originally Posted by mercblue33 View Post
Hello all,
First off, I really don't like these instanced missions in GWs. I just spent a hour or so using my Ele/M in GWs Factions trying to go to a mission in Haiju Plains (or whatever its called-the area in Seitou Harbor), and died a few times. Suffering a -60 penalty and losing 50% of my health, I finally reached the end of the mission and the girl I am supposed to talk to, dies and I cannot complete the mission.

Now, I think its so ridiculous that NPCs we have to talk to are even engaged in fighting (and die), but why was the instanced zones created? All it does is cause headaches and force one to have to start all over again when the spent an hour+ trying to complete it.

Gosh, I really hope they do not put this in GWs2. This was a putrid system, put in this game and just makes playing it frustrating when you have to start all over again from scratch...

What do you all think of this instanced garbage?

MB31
DP can be a bit of a problem to a newish player but there are ways around it.

Some places around that lagoon can be tough to the uninitiated I remember it well as I farmed a good part of my first 100k there.

There are a couple of difficult places and missions.
You have the island in the lagoon which has a boss on it he can prove troublesome unless you draw out his allies with a bow and kill them a couple at a time.
They will follow you a long way esp if he is with them so if in doubt run.

Another island on the eastern side has a ritualist boss and its a very unforgiving place to be do not go there unless you have a full party and are prepared to again pull his forces slowly.

Finally there is a large mob on the east side of the lagoon and also patrolling nagas getting in the way.
It can be cleared esp if you have a minion master constantly producing an army of undead to tie them up.

I have had a almost party wipe here and the remaining minion master clearing the area out solo.

The rest of the lagoon area is comparatively easy though the exploding afflicted can be annoying in large numbers.

Go slowly fight when and where you want to not just charge in and moan cos your dead.
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Old Jan 08, 2011, 12:21 PM // 12:21   #57
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Hmm, so its prolly gonna be a summary of things that went bad / need improvement.
The instanced areas being only one in the summary.

One big issue on Shing Jea island is doing primary missions and quests to fast in regards to leveling your character.

As others (may) have said, if u end up with -60% DP, somthing else is prolly wrong.
Though, i have to say the only way i managed to eventually have gotten through some nasty missions/quests was with (indeed) using DP removal consumables.

The main thing i dislike about instanced areas/missions, is a server disconnect that ends up having to start again.
I do have to admit, in general i prefer being able to safe any game progression anyware in the game.
But i also get its just not doable for a game like GW.
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Old Jan 08, 2011, 01:33 PM // 13:33   #58
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Originally Posted by mercblue33 View Post
Alright, first off,
Thanks for everyone's comments, good and bad. I have been playing GWs now for 2 years, and I didn't mean for this to come off sounding like a troll post. I know you have to add NPC players to play with, thats how I pretty much play the game. I was playing GWs Factions with my Ele/MK, at lvl 10 1/2, but the area I was referring to in Haiju Plains (the place in Saitou Harbor) is bombarded with 10-15 lvl 12-14 winged birds. (I dont remember their name atm)

I know this part can be difficult to handle, but my gripe is with the fact that there is no way to get rid of the death penalty (to my knowledge) unless you either complete a mission or zone back to the town. (meaning you have to start that instance all over again) This ties back to it being difficult to finish missions when your health bar is cut in half (or as I stated in this threat, they kill the NPC you need to speak too upon completion, who should not be fighting in the first place) and you have to zone back to town and start all over again.

My biggest thing with the instance or (Co-Operative missions they are called), is you get really far in, then die a few times and your health, now halved (or the dead NPC) forces you to have to zone back to town and redo it all over again with my team of NPCs.

(Thanks to the person who pointed out the mission for me too, yes it was Too the Rescue)

I guess I was a little peeved that if you do die and get far into a instance or CO-Op mission, you have to zone back to down and start again and everything is back to the way it was. (monsters included) I wished your progression was kept as is and the monsters you have gone through remained dead, but, its as people have said, its just a challenging aspect of the game you have to learn.

In a way, one thing I will agree with everyone on is the 'no kill stealing' aspect of this game. I could only imagine the carnage if fanboys were running around doing it just because they are bored.

I'll give it another try later and this time, won't post something here right way after being peeved with a certain instance. (my mistake!)

Thanks again guys for your opinions, appreciate it,

Mercblue22
No offense, but I am having a hard time understanding how someone can play the game for two years and still not be aware of some of the very basics. Like the difference between a quest and a mission, the nature of DP, or even the common profession abbreviations (Elementalist/Monk is usually written as E/Mo).

I think you would be most helped by doing some light reading at the official wiki. (/wiki in game gives you a list of all quest/mission/skills etc you recently encountered)

Links to start with:
Mission
Quest
Death Penalty
Elementalist guide

I also really think you should try to get yourself into a Guild for company, help and advice.

Finally, I agree that your trouble are not due to the instance, but the fact that you rack up 60% DP to begin with. Tell us the quest you are having trouble with, your build (including attributes), what henchmen you add, and your armor. One rule of thumb is; Dont split up into more than two attributes unless you know what you are doing (maybe even just one before reaching level 20), always bring a healer hench (two once off noob island), and get better armor once you start dieing a lot.
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Old Jan 08, 2011, 02:48 PM // 14:48   #59
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Sounds like a troll to me. The game has been like this for the past 5 years.
No it isn't you shouldn't go around calling people a troll look at his join date he just started playing probably.
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Old Jan 08, 2011, 03:32 PM // 15:32   #60
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Sup guise yesterday i bought an fps which was advertised as an fps and i knew it's an fps so i install it and bam it's in FIRST FREAKING PERSON
wtf!?
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